634 lines
19 KiB
TypeScript
634 lines
19 KiB
TypeScript
import type { CesiumInitOptions } from '@/types/cesium/CesiumInitOptions';
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import type { EntityOptions } from '@/types/cesium/EntityOptions';
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import type { PrimitiveOptions } from '@/types/cesium/PrimitiveOptions';
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import type { LayerConfig } from '@/types/cesium/LayerConfig';
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import type {
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CustomizeGeoJsonDataSource,
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GeoJsonOptions,
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} from '@/types/cesium/GeoJsonOptions';
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import {
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Viewer,
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Entity,
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DataSource,
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ImageryLayer,
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Primitive,
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BillboardCollection,
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Cartesian3,
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ScreenSpaceEventHandler,
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ScreenSpaceEventType,
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Cartesian2,
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SceneTransforms,
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Rectangle,
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Color,
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} from 'cesium';
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import { CesiumViewerManager } from './CesiumViewerManager';
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import { EntityManager } from './EntityManager';
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import { PrimitiveManager } from './PrimitiveManager';
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import { LayerManager } from './LayerManager';
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import { GeoJsonManager, type ClearType } from './GeoJsonManager';
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import { CameraController } from './CameraController';
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import config from '@/config/config.json';
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import type { ClickObject } from '@/types/cesium/ClickObject';
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// 导出 ClearType 类型
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export type { ClearType };
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/**
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* Cesium 工具类(重构版 - 委托模式)
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*/
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export class CesiumUtils {
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// 管理器实例
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#viewerManager: CesiumViewerManager;
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#entityManager: EntityManager | null = null;
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#primitiveManager: PrimitiveManager | null = null;
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#layerManager: LayerManager | null = null;
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#geoJsonManager: GeoJsonManager | null = null;
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#cameraController: CameraController | null = null;
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// 颜色缓存
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#colorCache = new Map<string, Color>();
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constructor() {
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this.#viewerManager = new CesiumViewerManager();
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}
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/**
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* 初始化 Cesium Viewer
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* @param options - Viewer 初始化选项
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* @param type - 底图类型:0=影像图,1=矢量图(默认 0)
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* @param tdMapToken - 天地图 Token 数组(可选)
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*/
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async initCesiumViewer(
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options: CesiumInitOptions,
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type: number = 0,
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tdMapToken?: string[]
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): Promise<void> {
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await this.#viewerManager.initCesiumViewer(options, type, tdMapToken);
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const viewer = this.#viewerManager.getViewer();
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if (viewer) {
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this.#entityManager = new EntityManager(viewer);
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this.#primitiveManager = new PrimitiveManager(viewer);
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this.#layerManager = new LayerManager(viewer);
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this.#geoJsonManager = new GeoJsonManager(viewer);
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this.#cameraController = new CameraController(viewer);
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}
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}
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/**
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* 设置相机高度限制
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* @param minHeight - 最小高度
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* @param maxHeight - 最大高度
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*/
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setHeightLimits(
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minHeight: number = config.camera.min,
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maxHeight: number = config.camera.max
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) {
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this.#cameraController!.setHeightLimits(minHeight, maxHeight);
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}
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/**
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* 清除相机高度限制
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*/
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clearHightLimits(): void {
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this.#cameraController!.clearHeightLimits();
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}
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/**
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* 监听相机移动结束事件,并判断相机是否超出指定矩形范围
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* @param range - 矩形范围[左下角经纬度,右上角经纬度]
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* @param duration - 飞行持续时间(秒),默认1秒
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*/
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outOverView(
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range: [
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[number, number],
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[number, number],
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] = config.defauleRectangleRange as [[number, number], [number, number]],
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duration: number = 1
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) {
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const rectangle = Rectangle.fromDegrees(...range[0], ...range[1]);
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this.#cameraController!.outOverView(rectangle, duration);
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}
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/**
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* 销毁 Cesium Viewer
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*/
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destroyCesiumViewer(): void {
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this.#viewerManager.destroyCesiumViewer(() =>
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this.clearAllResources('all')
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);
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}
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// ===================== 实体管理 =====================
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/**
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* 添加 Cesium 实体
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* @param entityOptions - 实体配置选项
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* @returns 创建的 Entity 实例
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*/
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addCesiumEntity(entityOptions: EntityOptions): Entity {
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this.#checkManager(this.#entityManager, 'EntityManager');
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return this.#entityManager!.addCesiumEntity(entityOptions);
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}
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/**
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* 批量添加实体
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* @param entityOptionsList - 实体配置选项数组
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* @returns 创建的 Entity 实例数组
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*/
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addCesiumEntitiesBatch(entityOptionsList: EntityOptions[]): Entity[] {
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this.#checkManager(this.#entityManager, 'EntityManager');
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return this.#entityManager!.addCesiumEntitiesBatch(entityOptionsList);
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}
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/**
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* 查询实体
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* @param entityId - 实体 ID
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* @returns Entity 实例,不存在则返回 null
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*/
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getCesiumEntityById(entityId: string): Entity | null {
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this.#checkManager(this.#entityManager, 'EntityManager');
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return this.#entityManager!.getCesiumEntityById(entityId);
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}
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/**
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* 删除实体
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* @param entityId - 实体 ID
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* @returns 是否删除成功
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*/
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removeCesiumEntity(entityId: string): boolean {
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this.#checkManager(this.#entityManager, 'EntityManager');
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return this.#entityManager!.removeCesiumEntity(entityId);
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}
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/**
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* 批量删除实体
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* @param entityIds - 实体 ID 数组
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*/
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batchRemoveCesiumEntities(entityIds: string[]): void {
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this.#checkManager(this.#entityManager, 'EntityManager');
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this.#entityManager!.batchRemoveCesiumEntities(entityIds);
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}
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/**
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* 清除实体
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* @param clearType - 清除类型:'default'=默认实体,'custom'=自定义实体,'all'=所有实体(默认 'custom')
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*/
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clearAllEntities(clearType: ClearType = 'custom'): void {
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this.#checkManager(this.#entityManager, 'EntityManager');
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this.#entityManager!.clearAllEntities(clearType);
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}
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/**
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* 获取所有实体ID
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* @param clearType - 类型:'default'=默认实体,'custom'=自定义实体,'all'=所有实体(默认 'all')
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* @returns 实体 ID 集合
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*/
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getEntityIds(clearType: ClearType = 'all'): Set<string> {
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this.#checkManager(this.#entityManager, 'EntityManager');
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return this.#entityManager!.getEntityIds(clearType);
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}
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// ===================== Primitive 管理 =====================
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/**
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* 添加单个 Primitive
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* @param primitive - Primitive 配置选项
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*/
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addPrimitive(primitive: PrimitiveOptions): void {
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this.#checkManager(this.#primitiveManager, 'PrimitiveManager');
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this.#primitiveManager!.addPrimitive(primitive);
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}
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/**
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* 批量添加 Primitive
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* - 按类型分组后批量创建,减少 scene.primitives.add 调用次数
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* - 同类型的多个实例合并到一个 Primitive 或 BillboardCollection 中
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* @param primitives - Primitive 配置选项数组
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*/
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addPrimitivesBatch(primitives: PrimitiveOptions[]): void {
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this.#checkManager(this.#primitiveManager, 'PrimitiveManager');
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this.#primitiveManager!.addPrimitivesBatch(primitives);
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}
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/**
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* 查询 Primitive
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* @param id - Primitive ID
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* @returns Primitive 或 BillboardCollection 实例,不存在则返回 undefined
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*/
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getPrimitiveById(id: string): Primitive | BillboardCollection | undefined {
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this.#checkManager(this.#primitiveManager, 'PrimitiveManager');
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return this.#primitiveManager!.getPrimitiveById(id);
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}
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/**
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* 删除 Primitive
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* @param id - Primitive ID
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* @returns 是否删除成功
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*/
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removePrimitiveById(id: string): boolean {
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this.#checkManager(this.#primitiveManager, 'PrimitiveManager');
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return this.#primitiveManager!.removePrimitiveById(id);
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}
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/**
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* 清除 Primitive
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* @param clearType - 清除类型:'default'=默认 Primitive,'custom'=自定义 Primitive,'all'=所有 Primitive(默认 'custom')
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*/
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clearAllPrimitives(clearType: ClearType = 'custom'): void {
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this.#checkManager(this.#primitiveManager, 'PrimitiveManager');
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this.#primitiveManager!.clearAllPrimitives(clearType);
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}
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/**
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* 获取所有Primitive ID
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* @param clearType - 类型:'default'=默认 Primitive,'custom'=自定义 Primitive,'all'=所有 Primitive(默认 'all')
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* @returns Primitive ID 集合
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*/
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getPrimitiveIds(clearType: ClearType = 'all'): Set<string> {
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this.#checkManager(this.#primitiveManager, 'PrimitiveManager');
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return this.#primitiveManager!.getPrimitiveIds(clearType);
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}
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/**
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* 批量切换Primitives可见性
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* @param ids - Primitive ID 数组
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* @param visible - 是否可见
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*/
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batchTogglePrimitives(ids: string[], visible: boolean): void {
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this.#checkManager(this.#primitiveManager, 'PrimitiveManager');
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this.#primitiveManager!.batchTogglePrimitives(ids, visible);
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}
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/**
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* 批量显示Primitives
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* @param ids - Primitive ID 数组
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*/
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batchShowPrimitives(ids: string[]): void {
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this.#checkManager(this.#primitiveManager, 'PrimitiveManager');
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this.#primitiveManager!.batchShowPrimitives(ids);
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}
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/**
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* 批量隐藏Primitives
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* @param ids - Primitive ID 数组
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*/
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batchHidePrimitives(ids: string[]): void {
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this.#checkManager(this.#primitiveManager, 'PrimitiveManager');
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this.#primitiveManager!.batchHidePrimitives(ids);
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}
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// ===================== 图层管理 =====================
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/**
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* 批量创建图层
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* @param layerConfigs - 图层配置数组
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* @returns 创建的 ImageryLayer 实例数组(失败的为 null)
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*/
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createLayersBatch(layerConfigs: LayerConfig[]): (ImageryLayer | null)[] {
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this.#checkManager(this.#layerManager, 'LayerManager');
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return this.#layerManager!.createLayersBatch(layerConfigs);
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}
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/**
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* 创建图层
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* @param layerConfig - 图层配置
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* @returns 创建的 ImageryLayer 实例,失败则返回 null
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*/
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createLayer(layerConfig: LayerConfig): ImageryLayer | null {
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this.#checkManager(this.#layerManager, 'LayerManager');
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return this.#layerManager!.createLayer(layerConfig);
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}
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/**
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* 查询图层
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* @param key - 图层 key
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* @returns ImageryLayer 实例,不存在则返回 undefined
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*/
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getLayerByKey(key: string): ImageryLayer | undefined {
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this.#checkManager(this.#layerManager, 'LayerManager');
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return this.#layerManager!.getLayerByKey(key);
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}
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/**
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* 删除图层
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* @param key - 图层 key
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* @returns 是否删除成功
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*/
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removeLayerByKey(key: string): boolean {
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this.#checkManager(this.#layerManager, 'LayerManager');
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return this.#layerManager!.removeLayerByKey(key);
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}
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/**
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* 批量删除图层
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* @param layerIds - 图层 ID 数组
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*/
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batchRemoveLayers(layerIds: string[]): void {
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this.#checkManager(this.#layerManager, 'LayerManager');
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this.#layerManager!.batchRemoveLayers(layerIds);
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}
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/**
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* 清除图层
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* @param clearType - 清除类型:'default'=默认图层,'custom'=自定义图层,'all'=所有图层(默认 'custom')
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*/
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clearAllLayers(clearType: ClearType = 'custom'): void {
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this.#checkManager(this.#layerManager, 'LayerManager');
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this.#layerManager!.clearAllLayers(clearType);
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}
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/**
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* 获取所有图层 Key
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* @param clearType - 类型:'default'=默认图层,'custom'=自定义图层,'all'=所有图层(默认 'all')
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* @returns 图层 Key 集合
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*/
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getLayerKeys(clearType: ClearType = 'all'): Set<string> {
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this.#checkManager(this.#layerManager, 'LayerManager');
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return this.#layerManager!.getLayerKeys(clearType);
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}
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// ===================== GeoJSON 图层管理 =====================
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/**
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* 添加 GeoJSON 图层
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* @param layerId - 图层唯一标识
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* @param geojsonData - GeoJSON 数据(路径、URL 或对象)
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* @param options - 配置选项(样式、标签等)
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* @returns Promise<DataSource> 数据源实例
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*/
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async addGeoJsonLayer(
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layerId: string,
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geojsonData: CustomizeGeoJsonDataSource,
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options?: GeoJsonOptions
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): Promise<DataSource> {
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this.#checkManager(this.#geoJsonManager, 'GeoJsonManager');
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return this.#geoJsonManager!.addGeoJsonLayer(layerId, geojsonData, options);
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}
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/**
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* 根据ID查询图层
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* @param layerId - 图层 ID
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* @returns DataSource 实例,不存在则返回 undefined
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*/
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getGeoJsonLayerById(layerId: string): DataSource | undefined {
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this.#checkManager(this.#geoJsonManager, 'GeoJsonManager');
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return this.#geoJsonManager!.getGeoJsonLayerById(layerId);
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}
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/**
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* 删除图层
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* @param layerId - 图层 ID
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* @returns 是否删除成功
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*/
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removeGeoJsonLayer(layerId: string): boolean {
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this.#checkManager(this.#geoJsonManager, 'GeoJsonManager');
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return this.#geoJsonManager!.removeGeoJsonLayer(layerId);
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}
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/**
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* 批量添加GeoJSON图层
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* @param layerConfigs - 图层配置数组,每个元素包含 layerId、geojsonData 和 options
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*/
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async batchAddGeoJsonLayers(
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layerConfigs: Array<{
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layerId: string;
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geojsonData: CustomizeGeoJsonDataSource;
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options?: GeoJsonOptions;
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}>
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): Promise<void> {
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this.#checkManager(this.#geoJsonManager, 'GeoJsonManager');
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await this.#geoJsonManager!.batchAddGeoJsonLayers(layerConfigs);
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}
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/**
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* 批量删除
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* @param layerIds - 图层 ID 数组
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*/
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batchRemoveGeoJsonLayers(layerIds: string[]): void {
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this.#checkManager(this.#geoJsonManager, 'GeoJsonManager');
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this.#geoJsonManager!.batchRemoveGeoJsonLayers(layerIds);
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}
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/**
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* 清空图层
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* @param clearType - 清除类型:'default'=默认图层,'custom'=自定义图层,'all'=所有图层(默认 'custom')
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*/
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clearAllGeoJsonLayers(clearType: ClearType = 'custom'): void {
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this.#checkManager(this.#geoJsonManager, 'GeoJsonManager');
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this.#geoJsonManager!.clearAllGeoJsonLayers(clearType);
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}
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/**
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* 显示图层
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* @param layerId - 图层 ID
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* @returns 是否操作成功
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*/
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showGeoJsonLayer(layerId: string): boolean {
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this.#checkManager(this.#geoJsonManager, 'GeoJsonManager');
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return this.#geoJsonManager!.showGeoJsonLayer(layerId);
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}
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/**
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* 隐藏图层
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* @param layerId - 图层 ID
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* @returns 是否操作成功
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*/
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hideGeoJsonLayer(layerId: string): boolean {
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this.#checkManager(this.#geoJsonManager, 'GeoJsonManager');
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return this.#geoJsonManager!.hideGeoJsonLayer(layerId);
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}
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/**
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* 切换显隐
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* @param layerId - 图层 ID
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* @returns 切换后的显示状态,图层不存在则返回 null
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*/
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toggleGeoJsonLayer(layerId: string): boolean | null {
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this.#checkManager(this.#geoJsonManager, 'GeoJsonManager');
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return this.#geoJsonManager!.toggleGeoJsonLayer(layerId);
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}
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/**
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* 批量显示
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* @param layerIds - 图层 ID 数组
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* @returns 成功显示的图层数量
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*/
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batchShowGeoJsonLayers(layerIds: string[]): number {
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this.#checkManager(this.#geoJsonManager, 'GeoJsonManager');
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return this.#geoJsonManager!.batchShowGeoJsonLayers(layerIds);
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}
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/**
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* 批量隐藏
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* @param layerIds - 图层 ID 数组
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* @returns 成功隐藏的图层数量
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*/
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batchHideGeoJsonLayers(layerIds: string[]): number {
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this.#checkManager(this.#geoJsonManager, 'GeoJsonManager');
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return this.#geoJsonManager!.batchHideGeoJsonLayers(layerIds);
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}
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/**
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* 获取显示状态
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* @param layerId - 图层 ID
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* @returns 显示状态,图层不存在则返回 null
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*/
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getGeoJsonLayerVisibility(layerId: string): boolean | null {
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this.#checkManager(this.#geoJsonManager, 'GeoJsonManager');
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return this.#geoJsonManager!.getGeoJsonLayerVisibility(layerId);
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}
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/**
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* 获取所有 GeoJSON 图层 ID
|
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* @param clearType - 类型:'default'=默认图层,'custom'=自定义图层,'all'=所有图层(默认 'all')
|
||
* @returns GeoJSON 图层 ID 集合
|
||
*/
|
||
getGeoJsonLayerIds(clearType: ClearType = 'all'): Set<string> {
|
||
this.#checkManager(this.#geoJsonManager, 'GeoJsonManager');
|
||
return this.#geoJsonManager!.getGeoJsonLayerIds(clearType);
|
||
}
|
||
|
||
// ===================== 图层操作 =====================
|
||
/**
|
||
* 监听点击事件
|
||
*/
|
||
clickLayer(callback: (pickedObject: ClickObject) => void) {
|
||
const handler = new ScreenSpaceEventHandler(this.getViewer()?.scene.canvas);
|
||
handler.setInputAction((clickEvent: { position: Cartesian2 }) => {
|
||
// 在点击位置进行拾取
|
||
const pickedObject = CesiumUtilsSingleton.getViewer()?.scene.pick(
|
||
clickEvent.position
|
||
);
|
||
callback(pickedObject);
|
||
}, ScreenSpaceEventType.LEFT_CLICK);
|
||
}
|
||
|
||
// ===================== 视角控制 =====================
|
||
|
||
/**
|
||
* 飞行到目标位置
|
||
* @param target - 目标位置 [经度, 纬度, 高度] 或 Cartesian3
|
||
* @param duration - 飞行持续时间(秒,默认 2)
|
||
*/
|
||
flyToTarget(
|
||
target: [number, number, number] | Cartesian3,
|
||
duration = 2
|
||
): void {
|
||
this.#checkManager(this.#cameraController, 'CameraController');
|
||
this.#cameraController!.flyToTarget(target, duration);
|
||
}
|
||
|
||
/**
|
||
* 跳转到目标位置
|
||
* @param target - 目标位置 [经度, 纬度, 高度] 或 Cartesian3
|
||
*/
|
||
viewToTarget(target: [number, number, number] | Cartesian3): void {
|
||
this.#checkManager(this.#cameraController, 'CameraController');
|
||
this.#cameraController!.viewToTarget(target);
|
||
}
|
||
|
||
// ===================== 清除与资源管理 =====================
|
||
|
||
/**
|
||
* 清除所有资源
|
||
* @param clearType - 清除类型:'default'=默认资源,'custom'=自定义资源,'all'=所有资源(默认 'custom')
|
||
*/
|
||
clearAllResources(clearType: ClearType = 'custom'): void {
|
||
this.clearAllEntities(clearType);
|
||
this.clearAllPrimitives(clearType);
|
||
this.clearAllLayers(clearType);
|
||
this.clearAllGeoJsonLayers(clearType);
|
||
}
|
||
|
||
// ===================== getter 和 setter函数 =====================
|
||
|
||
/**
|
||
* 获取 Viewer 实例
|
||
* @returns Viewer 实例,如果未初始化则返回 null
|
||
*/
|
||
getViewer(): Viewer | null {
|
||
return this.#viewerManager.getViewer();
|
||
}
|
||
|
||
// ===================== 辅助函数 =====================
|
||
|
||
/**
|
||
* 转换位置坐标
|
||
* @param pos - 位置坐标
|
||
* @returns Cartesian3 坐标
|
||
*/
|
||
convertPosition(pos: Cartesian3 | [number, number, number]): Cartesian3 {
|
||
return Array.isArray(pos)
|
||
? Cartesian3.fromDegrees(pos[0], pos[1], pos[2] || 0)
|
||
: pos;
|
||
}
|
||
|
||
/**
|
||
* 批量转换位置坐标
|
||
* @param positions - 位置坐标数组
|
||
* @returns Cartesian3 坐标数组
|
||
*/
|
||
convertPositionArray(
|
||
positions: (Cartesian3 | [number, number, number])[]
|
||
): Cartesian3[] {
|
||
return positions.map((pos) => this.convertPosition(pos));
|
||
}
|
||
|
||
/**
|
||
* 将Cartesian3坐标转换为屏幕坐标
|
||
* @param pos 坐标
|
||
* @returns 偏移量
|
||
*/
|
||
convertScreenPosition(pos: Cartesian3): { x: number; y: number } {
|
||
const windowCoord = SceneTransforms.wgs84ToWindowCoordinates(
|
||
this.getViewer()!.scene,
|
||
pos
|
||
);
|
||
return { x: windowCoord.x, y: windowCoord.y };
|
||
}
|
||
|
||
/**
|
||
* 解析颜色字符串
|
||
* @param colorStr 颜色字符串
|
||
* @returns Color 对象
|
||
*/
|
||
parseColor(colorStr: string): Color | null {
|
||
if (this.#colorCache.has(colorStr)) {
|
||
return this.#colorCache.get(colorStr)!;
|
||
}
|
||
|
||
const match = colorStr.match(
|
||
/rgba?\((\d+),\s*(\d+),\s*(\d+)(?:,\s*([\d.]+))?\)/
|
||
);
|
||
if (!match) return null;
|
||
|
||
const r = parseInt(match[1]) / 255;
|
||
const g = parseInt(match[2]) / 255;
|
||
const b = parseInt(match[3]) / 255;
|
||
const a = match[4] ? parseFloat(match[4]) : 1.0;
|
||
|
||
const color = new Color(r, g, b, a);
|
||
this.#colorCache.set(colorStr, color);
|
||
return color;
|
||
}
|
||
|
||
// ===================== 私有方法 =====================
|
||
|
||
/**
|
||
* 检查管理器是否已初始化
|
||
* @param manager - 管理器实例
|
||
* @param managerName - 管理器名称(用于错误提示)
|
||
*/
|
||
#checkManager(manager: unknown, managerName: string): void {
|
||
if (!manager) {
|
||
throw new Error(`${managerName} 未初始化,请先调用 initCesiumViewer()`);
|
||
}
|
||
}
|
||
}
|
||
|
||
/**
|
||
* CesiumUtils 单例实例
|
||
*/
|
||
export const CesiumUtilsSingleton = new CesiumUtils();
|